Click to expand.Just look at the Steam interface for OS X. They haven't even updated to the new design that Yosemite brought. Then you google Valve actually 'trying' to improve Mac gaming experience and you get this. Valve's income and user base has never been because of Mac gaming so in the end it kinda makes sense that they haven't done anything to improve the experience. Also your post made me laugh a bit. Just because Vulcan might be 'similar' does not mean anything. That's like saying because Swift 2 went open source.its now like this other language.
I also wouldn't call Valve and Apple being in a relationship, when was the last time they worked on something together? Steam for Mac? Did Apple help Valve with the Steam Machine? In reality, Valve cares about PC gaming and Apple cares about making hardware and software for people to use. Mac gaming is not something they really work together on so in the end, Apple has no leverage on Valve. In fact, Valve probably has the leverage on Apple if Apple ever wanted to get serious about gaming. Also realize.they are two competing APIs.
I had problems getting the steam controller to work on my mac recently and I got really frustrated so I dug into it. Basically if the steam.
Why the hell would Valve bow down and kiss Apple and just throw away their own? Just look at the Steam interface for OS X. They haven't even updated to the new design that Yosemite brought. Then you google Valve actually 'trying' to improve Mac gaming experience and you get this.
Valve's income and user base has never been because of Mac gaming so in the end it kinda makes sense that they haven't done anything to improve the experience. Also your post made me laugh a bit. Just because Vulcan might be 'similar' does not mean anything. That's like saying because Swift 2 went open source.its now like this other language. I also wouldn't call Valve and Apple being in a relationship, when was the last time they worked on something together? Steam for Mac?
Did Apple help Valve with the Steam Machine? In reality, Valve cares about PC gaming and Apple cares about making hardware and software for people to use. Mac gaming is not something they really work together on so in the end, Apple has no leverage on Valve. In fact, Valve probably has the leverage on Apple if Apple ever wanted to get serious about gaming. Also realize.they are two competing APIs. Why the hell would Valve bow down and kiss Apple and just throw away their own? Sums it up perfectly.
Click to expand.I don't know what you're talking about, you seem to be on a separate page than me. You're basing a few assumptions on the fact that Valve didn't update their stuff on OS X and some problems with webkit, neither of which has anything to do with graphic APIs support in their game engines, which is what I was talking about.
I thought you said they're famous for not including other APIs which is clearly not correct as Valve's Source engine has Direct3D/OpenGL suppport and soon Vulkan in Source 2 engine. Three different APIs in the same game engine. Valve wants developers to use their engine, the more games using their engine, the better.
Valve gives out Source engine for free now, so income is not factored in as far as I can tell. If Apple gets serious with gaming and can freaking include better GPUs, having Metal API in Source 2 engine would really help. Both Vulkan and Metal are low level APIs that simplify a lot of the development. For now, they already have support from many of the big video game engine companies: Epic, Unity and EA. I don't know what you're talking about, you seem to be on a separate page than me. You're basing a few assumptions on the fact that Valve didn't update their stuff on OS X and some problems with webkit, neither of which has anything to do with graphic APIs support in their game engines, which is what I was talking about.
I thought you said they're famous for not including other APIs which is clearly not correct as Valve's Source engine has Direct3D/OpenGL suppport and soon Vulkan in Source 2 engine. Three different APIs in the same game engine. Valve wants developers to use their engine, the more games using their engine, the better. Valve gives out Source engine for free now, so income is not factored in as far as I can tell. If Apple gets serious with gaming and can freaking include better GPUs, having Metal API in Source 2 engine would really help.
Both Vulkan and Metal are low level APIs that simplify a lot of the development. For now, they already have support from many of the big video game engine companies: Epic, Unity and EA. Click to expand.If they can't even update Steam for OS X, there's no way in hell they'll start supporting new APIs and stuff.
Don't know where you got the idea that I said something about them being famous for something. I reread the thread and it seemed like you in fact didn't know what I was talking about. One guy was surprised that gaming performance could be increased through El Cap. I said it could, but that it depended on developers (to implement it). Then I said Valve was notorious for not doing that. Valve's income comes from.literally making a market where people sell weapons skins and crates.
Guess where the vast majority of the people that play and conduct trade are on? Its PC.not Mac. Apple won't get serious about gaming and they're so far behind it doesn't really make sense for them to play catch up on something they're not good at. Look at Game Center.its a joke. For the record, EA wasn't listed as a supporter of Metal during the keynote. Epic and Blizzard (Unity is an engine btw) were along with other non-gaming developers like Adobe but they've always been somewhat better with Apple. Unreal Engine has been showed off multiple times in Apple keynotes on iPhones and Blizzard has Hearthstone recently.
Valve on the other hand, really hasn't done anything for gaming on the Mac. That's just a fact and I don't really blame them. So none of the things you said are really anything new.
![Steam Steam](/uploads/1/2/5/3/125383633/593642412.jpg)
Hey everybody, I've gotten to a point in the steamcmd, and can go no further. I have to login to my steam account via the terminal, but when I put in my username, it says incorrect login. I cannot find any information anywhere online about this issue, so I am under the impression that I am the only person ever to have it.
I would love to install morrowind and OpenMW on my mac and I have a copy on steam, but unfortunately I am at this road block. Any help is much appreciated. Side note: my computer skills are probably well below average, the Command Terminal is foreign land to me; I am not sure what it means when I type things in, So I need very specific 'Do this, then this' instructions Thanks! Glad you ask that Disclaimer: this is based in my experience on Mac, so I'll focus in it. Also, as a a general comment, it's not only creating a good and easy to follow manual. The installation guide is the first interaction of the users with your amazing work, it's also part of it.
And as such, should offer the information but also ensure a good user experience. First impressions matter, a lot. Now to the point. To begin with, the Wiki manual could be improved.
Even when all the information is there, it's not clear for non-tech users or just users who avoid reading. Some of the recommendations seem stupid but in my experience writing user manuals.well, never underestimate users or assume they will have all the required knowledge. Here are the ideas for the manual: A Section for Mac should be definitely added. Even it only refers back to the 'The (easier) Binary Way' it will make clear what instructions you should follow. Add a preamble to the page summarising the steps. Something explaining that OpenMW requires the Morrowind files and that is must installed separately.
Use bold to remark the steps. About the steam installation, instead of redirecting to Steam-Appmanifest's Python script, redirect to the README. However, instead of redirecting to to other tools, MW can be installed quite easily following the steps I wrote. Offering the links is interesting but maybe offering a manifest file already done and the instructions i wrote would be easier for users not familiar with terminal tools.
Here some ideas for the Wizard. I think it can be greatly improved just changing the text labels: - In the 'Select Installation Method': add a note saying this is the option for Steam. In 'Select Existing Installation' screen: avoid the use of 'Detected' if the application does not use any recognition and you must select a file directly.
I understand the meaning, but for a normal user starting the app for the first time it's confusing. If it says 'Detected' and nothing appears, they get the idea that something went wrong. For instance, you could use 'Current' instead, but other options are possible. In the same screen: replace the text on top, by something that describes that you must select the file, the term installation is very generic imho. Finally, you could add some steps to the installation manual to guide the user through the final configuration.
![Update os x el capitan Update os x el capitan](/uploads/1/2/5/3/125383633/985464864.jpg)
Basically ensure that the manual sees the user to the whole process. The current 'Play!' Is nice but after the installation, you are faced with the OpenMW client and even when it's easy to find what you need, it's not obvious. Also, add a 'Thanks for trying OpenMW' sentence.
More to OP's problem, I had the same one. No combination of username and password wasn't met with 'invalid password' (steam guard deactivated, password changed, logged into both client and browser, could login anonymously but not with my account) Never found a solution.
Used Crossover instead to install Steam and the Game and then using Wine Explorer copied and pasted the game files to the folder 'Mac Desktop' that was automatically listed in the tree. I do have Naugrim's problem now but not sure how to use his solution 're-order tribunal and bloodmoon'. My data files were empty and I got an error about bloodmoon after the initial Bethesda screen. Anybody have details on that solution?