. WW: TBD, Mode(s), Stardew Valley is an farming developed by Eric 'ConcernedApe' Barone and originally published. The game was initially released for in February 2016, with later ports being released for,. In Stardew Valley, the player takes the role of a character who, to get away from the hustle of an office job, takes over their deceased grandfather's dilapidated farm in a place known as Stardew Valley. The player manages their character's time and energy levels as they clear land, plant and tend crops, raise livestock, craft goods, mine for ores, and engage in social activities, including romances leading towards marriage, with the various residents of the small town, all while earning in-game money to expand their farm.
The game is open-ended, allowing the player to take on activities as they see fit. A four-player mode was added to select versions of the game in 2018, with other platforms to follow. Stardew Valley was heavily inspired by the video game series, with additions to address some of the shortcomings of these games while using the opportunity as an exercise to improve his own programming and game design skills.
Barone, Stardew Valley 's sole designer, developed the game over four years and frequently interacted with players during the development process. Chucklefish approached Barone midway through development with the offer to publish the game, allowing him to focus more on completing it. Stardew Valley received positive reception from critics, and was one of the top-selling games on shortly after release. By the end of 2017, it had sold over 3.5 million copies across all platforms.
Stardew Valley puts the player in charge of running a small farm, including growing crops and raising livestock. Stardew Valley is a farming game primarily inspired by the video game series. At the start of the game, the player creates their character, who becomes the recipient of a plot of land including a small house once owned by his or her grandfather in a small town called Pelican Town. The player may select one of five farm maps according to their preference in play style, such as one with extra foraging spots, one with more mining resources, and another with a river used for fishing. The farm plot is initially overrun with boulders, trees, stumps, and weeds, and the player must work to clear them in order to restart the farm, tending to crops and livestock so as to generate revenue and further expand the farm's buildings and facilities. The player may also interact with (NPC) that inhabit the town, including engaging in relationships with these characters; this can culminate in marriage, which results in the NPC helping the player's character to tend the farm.
The player can also engage in fishing, cooking, and crafting, and also explore caves with materials and ores to mine or battle creatures within. The player can take on various quests to earn additional money, or work at completing bundles; specific collections of materials offered to the town's Community Center. Completing bundles rewards the player with various items, including seeds and tools. Completing multiple bundles grants the player access to new areas and game mechanics, such as a desert and greenhouse farming. All of these activities must be metered against the character's current health, exhaustion level, and the game's internal clock. If the character becomes too exhausted, they will be returned to their house and restored with energy on the morning of the next day, but having forgone any opportunities to continue in activities from the previous day.
You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Stardew Valley v1.2.33 Cracked Inc Activation Code Latest Version Stardew Valley v1.2.33 Crack – is the best ever farm building game that is also run on mac now. We can place farm buildings in more areas like on grass.
If the player loses too much health, they will lose most of their energy and a random amount of money and items. The game uses a simplified calendar, each year having only four 28-day months that represent each, which determines which crops can be grown and which activities can be beneficial. The character is evaluated on their third year. There is otherwise no deadline for completing the game, and as of 1.1 the player can be re-evaluated. Development Stardew Valley was created by American indie game designer Eric Barone, under the alias of ConcernedApe. In 2011, Barone had graduated from the with a degree, but had not been able to get a job in the industry, instead working as an usher at the in. Looking to improve his computer skills for better job prospects, he came to the idea of crafting a game which would also pull in his artistic side.
Stardew Valley originally began as a modern fan-made alternative to the Harvest Moon series, as he felt that 'the series had gotten progressively worse after '. Unable to find a satisfactory replacement, Barone began to create a game similar to the series, stating that his intent was 'to address the problems I had with Harvest Moon' and that 'no title in the series ever brought it all together in a perfect way'. Barone was also inspired by other games, including, and, adding features seen in those titles such as crafting, quests, and combat. Initially, Barone considered releasing the title on due to the ease of publishing on that platform, but found early on that his scope for the game shifted to be much larger than originally anticipated. Barone publicly announced the game in September 2012, using 's Greenlight system to gauge interest on the game.
After the title was shown a great deal of support from the community, Barone began working on the title in full, engaging with and communities to discuss his progress and gain feedback on proposed additions. He was approached by Finn Brice, director of, shortly after the Greenlight period in 2013, who offered to help publish the game on release. Chucklefish took over many of the non-development activities for Barone, such as site hosting and setting up his development.
Barone considered the timing of Chucklefish's involvement fortunate, as Barone was hesitant about using Steam's system for development. Barone spent four years working on the project, redoing it multiple times, and was the sole developer on the game, frequently spending 10 hours or more a day working on it. He programmed it in using the framework, while also creating all of the game's pixel art and musical themes. Title screen song, composed by Barone Problems playing this file? Barone aimed to give the player the feeling of immersion in a small farming community, stating that he wanted Stardew Valley to be a fun game, while also wanting it 'to have real-world messages'. In contrast to the Harvest Moon games, which could end after two years of in-game time has passed, Barone kept Stardew Valley open-ended so that players would not feel rushed to try to complete everything possible. During development, Barone recognized that some players would attempt to figure out mechanically how to maximize their farm's yield and profit through spreadsheets and other tools, but hoped that most players would take the time to learn these on their own.
To that end, he designed the cooking aspect of the game purposely to not be profitable, but instead pay back in bonuses that aided exploration, farming, mining and fishing skills. Barone also opted to not include the butchering of farm animals for meat products, encouraging the player to name and tend to each animal individually in staying with the feeling he wanted for the game. The animals cannot die but, if not tended to, stop producing products. In April 2015, Barone announced he intended to release the game only once he felt it was feature complete, refusing to put the game onto the Early Access program, or accept any pre-sale payments. The game was released for on February 26, 2016. Following its release, Barone continued to work on the game, taking feedback from the community and patching bugs, and stated plans to add in additional features at a later date. Barone anticipated adding in more end-game content, support for user modifications, and console releases.
Barone had stated that he initially planned a four-player to be released in the game at launch, which instead was pushed to a future update. In this mode, Barone planned that all players would share a common farm, enabling players to all do different tasks related to it, such as one player mining while others tend to different parts of the farm. The multiplayer feature supports both and remote online connectivity. Barone had planned for public beta testing of the multiplayer feature in late 2017 for the Windows version, but was still working to improve the network code by early 2018. The multiplayer beta for Windows was released in April 2018, with it officially launching for all PC platforms on August 1, 2018. In May 2016, Barone announced that Chucklefish would help with non-English localizations, and console ports, and the technical aspects required for online co-operative play, allowing him to focus solely on the first major content update. The OS X and Linux ports were released on July 29, 2016.
Ports for the and port were announced at the in June. At the same event, Barone stated that a port for the was also to be released, although that version was later cancelled in favor of a version for the.
The PlayStation 4 and Xbox One versions were released respectively on December 13 and 14, 2016. The Switch version, ported by, was released on October 5, 2017. In early 2017, Barone stated his intentions for the possibility of a port, which was later confirmed and released on May 22, 2018. Retail versions for the PlayStation 4 and Xbox One are published and distributed. A collector's edition released at the same time included a physical map of the game's world, a download code for the soundtrack, and a guide book.
Mobile versions were developed with help of The Secret Police. The iOS version was released on October 24, 2018 with an release planned for a later date. Both versions will include the ability for Windows, OS X, and Linux users to transfer progress to their device. By November 2018, Barone stated that he felt comfortable enough in the industry as to self-publish all versions of Stardew Valley, with Chucklefish still handling the Switch and mobile ports. Barone plans to assemble a team of developers to help continue further development of the game.
Reception Reception Aggregate score Aggregator Score NS: 87/100 PC: 89/100 PS4: 86/100 XONE: 89/100 Review scores Publication Score 9.5/10 8.75/10 8.8/10 80/100 9/10 iOS: Edit on wikidata Stardew Valley received 'generally favorable' reviews, according to. Jesse Singal writing for wrote that the game was 'utterly compelling, lovingly crafted', and provided the player with numerous varieties of activities to do without falling into a cycle of repetitive activities. Elise Favis of found that watching her brother play Stardew Valley helped her understand his condition better, as the game provides enough structure of present events with enough of a view of future events to allow her brother to enjoy the game.
In the first two months after its release, Stardew Valley was one of the best-selling games on Steam, selling over 400,000 copies across Steam and in two weeks, and by early April, more than 1 million copies had been sold. Valve reported that Stardew Valley was in the top 24 revenue-generating games on Steam during 2016.
Journalists noted that the gaming community had shown support for Barone for the game; while there had been some players who, these players were impressed with the game and stated they planned to purchase the game, while other players made offers to help pay for those who could not afford the game. Stardew Valley has also seen an active community, with players creating additional features and texture replacements for the game., the creator of the Harvest Moon series that Stardew Valley was inspired by, stated that he was 'very happy' with the game, as it has shown to him that Harvest Moon was not a forgotten series and continued on in spirit.
He also stated that the approach taken by Barone with Stardew Valley was able to retain the freedom that he had wanted to keep in the Harvest Moon series that had been lost in the latter games, with more focus on animation and graphics. Named Barone one of the top ten developers for 2016, identifying that he had 'single-handedly' developed something that 'breathed new life into a genre' otherwise dominated by the Harvest Moon series. Named Barone one of their '30 Under 30' persons to watch in the area of gaming for 2017, citing his time and commitment towards making Stardew Valley a success. By the end of 2017, with releases for all three major consoles, Stardew Valley had sold more than 3.5 million units, according to research firm SuperData.
The title was also the most downloaded game on the Nintendo Switch for 2017, despite only being released in October of that year. Sensor Tower estimated that in the game's first three weeks on the Apple App Store, it had earned more than US$1 million in revenue. Accolades Year Award Category Result Ref 2016 Best Indie Game Nominated PC Game of the Year Nominated Breakthrough Award Won Best Independent Game Nominated Best Debut Nominated Nominated 2016 Most Promising New Intellectual Property Nominated Best Game Nominated Game, Simulation Won Game of the Year Nominated Original Light Mix Score, New IP Nominated References. Grayson, Nathan (March 1, 2016). Retrieved March 1, 2016. Phillips, Tom (September 29, 2016). Retrieved September 29, 2016.
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Is a brand new Role-playing Farming Simulation by Chucklefish Games. The game offers a Harvest Moon series inspired gameplay and mechanics and allows the players to control a virtual character who inherits a piece of Land and a house from his grandfather. Set in the Stardew Valley, the game tasks the player to clear-up the Plot, throw away the boulders, cut down the bushes and excess trees, and rebuild the farm from scratch.
The secondary task of the game is to grow crops, raise livestock and generate revenue by selling the products. Once there is enough money in hand, buy more land and expand the farm, construct new buildings and facilities. The NPCs in the game are there as well, and the social element of the game allows the players to interact with them, engage in relationships, raise families, help them in farm related matters and get help from them, etc. Fishing, Cooking, Crafting various items and Exploration are among the most prominent features of Stardew Valley. Stardew Valley offers a procedurally generated game world, beautiful 3D graphics, cool mechanics and a great backstory that keeps players engaged till the end.
With a spectacular game setting, loads of other fantastic options, plenty of room for the gameplay and loads to discover, Stardew Valley is a great Farming Simulation to enjoy.