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The heavy beats of Iron Man hammering out pieces of his first suit and the heavy beats of Black Sabbath’s “Iron Man” coalesce into an aesthetically pleasing whole. Favreau and Debney and Zimmer created a cohesive sound in the first two films that, while occasionally varying between registers, retains a heavy metal vibe with an industrial tonality. The Iron Man films, so far, have not suffered from this problem. Fans (and this non-fan) alike noticed and felt like it separated the movies, perhaps by disrupting an internal logic.
Iron man 2 soundtrack it takes 2 movie#
The second film, however, had a significantly more “classic” movie score, with all its ambient horns and strings. Carter Burwell’s soothing score, highlight movements of the first Twilight which I suppose, were about love or something juxtaposed well against the tracks from Paramore, Linkin Park, and Iron & Wine. The first film had a gorgeous arrangement of gothic and folk tracks, where as the second had a more orchestral score. On to my bad example, now: the Twilight films.
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If any of those components were not thematically unified the comic would be impossible to read.
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Imagine for instance if during issue #13 “Men of Good Fortune,” in which Dream visits ‘the man who refused to die’ once every hundred years-in the same pub no less-if Dream’s iconographic features changed? The one thing that holds that issue together, through all the time arranged via space (represented with changing styles of clothing, changing architecture, changing dialect, and changing supporting characters) is the Prince of Stories’ eyes, black pits with starlight shining out of them, and his word balloons. Imagine for instance, if while reading Sandman, the speech balloons of Morpheus, which are an inky, eerie, tendrilled cloud of nightmare in my annotated edition, suddenly became a basic, white speech balloon using comic sans for text. Internal typography, balloon styles, and sound effect icons, and motion lines all contribute to the continuity of a comic, just as the score and sound effects contribute to the unity between sequel films.Ī good way to talk about this though, might be by way of a good and bad example: Sandman and the Twilight franchise, which I loathe to admit that I’ve seen. Spider Man’s iconic twhip or Wolverine’s menacing snikt or Nightcrawler’s ambiguous bamf guide us onomatopoetically, but aren’t quite the same. Unlike film, there are no sound effects techs to give us those thunderous, resounding Mjölnir clangs or those terrifying, guttural Hulk roars or those pneumatic, industrial clinks of Iron Man’s armor. Reading comics requires a lot of imagination and genuine work on the part of the reader. Early in Understanding Comics, he writes, “Space does for comics what time does for film.” I would add and argue though, that space and typography do for comics what time and sound do for film. Scott McCloud gives us a concise and profound differentiation between comics and film. Nevertheless, there are obviously important differences to consider between comicbooks and comicbook movies. By evoking AC/DC in association with Iron Man’s perhaps reckless bravado, Favreau and Debney achieved the same sort of effect that we get from an iconic thwip. The effects for Iron Man’s suit-which are awesome and incredibly evocative-the score, and the music chosen were thematically unifying in the same way sequential art is in comics. With Iron Man 3 on the horizon, I’ve recently re-watched the first two films and was struck by the continuity of sound in them. The AC/DC, however, has become particularly, closely associated with the franchise, and I for one have a hard time listening to “Back in Black” with out thinking of the opening scene from Iron Man. Iron Man and Iron Man 2 are movies to rock out to, featuring half a dozen AC/DC tracks, Black Sabbath, Queen, The Clash, Daft Punk, and even a touch of 2Pac and Dr.